I recommend practicing all the Thinkertoys at some point, but that will take a while, so I’ll recommend a few Thinkertoys that different audiences should emphasize.
People interviewing for PM jobs will find this a great resource for improving their answers to design and strategy questions, where creativity is essential. The best Thinkertoys for these folks are False Faces (reversing assumptions), Scamper (modifying ideas), Stone Soup (asking “what if”), and Brutethink (forcing mental connections).
Founders and team leaders will find the book valuable for brainstorming techniques in the later part of the book useful for bringing out their teams’ best ideas. The best Thinkertoys for these folks are Warming Up (stimulating creative thinking), Brainstorming, Raw Creativity (identifying the essence of things), and Murder Board (evaluating ideas).
PMs at big companies trying to kickstart growth and improve existing products would benefit from Raw Creativity, The Great Transpacific Airline and Storm Door Company (identifying your business’s true purpose), Future Fruit (preparing for the future), and Tug of War (comparing best and worst cases).
PMs at small companies and startups trying to find creative new product ideas and business models will find a lot of Thinkertoys useful — after all, that’s the book’s primary use case. My favorites are Scamper, False Faces, Slice and Dice (improving each attribute of a product), Circle of Opportunity (free-association), The Three B’s (idea incubation), True and False (paradoxes), and Idea Box (exploring variations of ideas).